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Welcome!
Hello, my name is Toren Lehrmann, I'm a 3D artist working in the video games industry, and this is my portfolio website!
I specialize in non-organic modeling (vehicles, props, etc) and environmental art, and have over 3 years experience creating 3D assets for real-time game engines, as well as high-res renders for architectural visualization, television, and the web. Additionally, I have contributed artwork on three professional game development projects, as well as two Award Winning Unreal Tournament 2004 Modifications!
Although originally from Austin, TX, I'm currently living and working in Hamburg, Germany as a 3D Artist for the largest developer and publisher of online games in the country, called Bigpoint! My responsibilities include low polygon modeling and texturing for real-time games, as well as high polygon modeling and rendering for web graphics.
After taking the big step and moving out of state for college to Phoenix, Arizona, and completing a degree in Multimedia, I moved to Los Angeles for an internship creating 3D assets for a television studio in Beverly Hills. With adventure still on the brain, I took a chance on what is now my current job, offered to me while attending E3 in 2006, and I havent looked back since! Looking to the future, I would love for my next step to include working with an experienced team on a next-generation title.
Please browse the site, and feel free to contact me!
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