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Game Development Projects
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Powerwar (C) 2006/2007 Bigpoint GmbH
Using an in-house Java engine, Powerwar is an online 1-on-1 Real-Time-Strategy
game with fast, action-focused gameplay. Each player can customize
their avatar and army color, and then its off to the battlefield!
Players try to destroy each others main “MCC” unit using tanks, jeeps, and
helicopters. With collectable powerups, and upgadeable functionality, each game is different and exciting!
My Contribution: Vehicle Modeling, Character Modeling, Facial Rigging and Animation
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COR
Using the Unreal Tournament 2004 engine, this full conversion modification
takes the idea of morphing characters and combines traditional first-person
gameplay with the ability to switch to third-person vehicle gameplay.
This project was completed as a student project, but was presented to top Unreal Engine Game
Developers in 2005 at the GDC in San Francisco. It received much acclaim, and was
included in two Tech Forum’s at the University of Advancing Technology.
My Contribution: Misc. 3D, All Weapon Animations, Physics Editing
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Chaos Cars (C) 2007 Bigpoint GmbH
Using Shockwave and Flash technologies, this Massive Multiplayer Online
game has players choosing their vehicle avatar, and taking it to the battlefield.
Users can upgrade their weapons and collect accessories on the map, and
with quests and clan support, large group battles can strike anytime.
My Contribution: 3D Modeling, Texturing, Shockwave Implementation
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ActionLeague (C) 2006-2008 Bigpoint GmbH
Using an in-house Java engine, ActionLeague is a collection of real-time 3D
sports games including Soccer, Hockey, and FIBA licensed Basketball.
Games are launched in the browser window, with achievement and community
features running simultaneously, which can be accessed at any time.
My Contribution: 3D Modeling, Rigging, VRay Rendering for Web
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Empires of Mars
Using the Unreal Tournament 2004 Engine, this short demonstration project was created over a 3 month period for the HBMG of Austin, TX ArtSpark Game Design Contest. Entered groups were given a random topic, and had to create a game concept around that idea. Our chosen topic was "Mars".
My Contribution:3D Vehicle Modelling, Unreal Engine Importing
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