Game Art
Rendered Art
Each thumbnail above was modeled in 3D Studio Max, with textures created in Photoshop.
Game Art pieces are game-engine-ready, and have shots taken directly from the viewport using real-time DirectX 9 shaders containing diffuse, specular, normal, and even gloss/self-illum maps. The "Hallway" piece has shots taken from the Unreal Development Kit viewport.
Rendered Art pieces were rendered in Vray, with post processing in Photoshop.