Resumé/CV
Objective
To obtain an environment artist position working with creative, organized, and experienced individuals in an established video game studio, developing AAA quality titles.Skills/Software
* 3D Modeling/Lighting/Rendering with 3D Studio Max & Vray, Maya & Mental Ray* 2D Texture-Painting/Photo-Manipulation with Photoshop
* Next-Generation Shader Techniques
* Game Engine experience including Unreal 3 and HeroEngine
* Novice Zbrush and Mudbox experience
Professional Game Development
ZeniMax Online Studios - Hunt Valley, MD - AAA Game Developerwww.zenimaxonline.comEnvironment Artist - 3/2010 - Present
* Creating environment models and textures for an unannounced title
BioWare - Austin, TX - AAA Game Developerwww.bioware.com
Environment Artist - 3/2009 - 3/2010
* Worked on Star Wars: The Old Republic within the Hero Engine
* Exterior work including terrain editing, asset placement, texture painting, lighting
* Interior work including lighting, asset placement, optimization
* Have contributed to 6 planets including Tatooine and Coruscant (remaining 4 TBA mid-2010)
Bigpoint GmbH - Hamburg, Germany - Browser Game Developerwww.bigpoint.net
3D Artist - 10/2006 - 10/2008
* Low-Poly 3D Modeling and texturing for Internet Browser Games
* Contributed work on 3 titles (Java and Shockwave powered)
* 2 Years of International Game Development Experience
Mod Game Development
HBMG ArtSpark - Austin, TX - Unreal Tournament 2004 Modwww.hbmgfoundation.org3D Artist- 4/2006 - 6/2006
* “Empires of Mars” Project won 1st Prize in the 2006 HBMG ArtSpark Video Game Competition
* Modeled and textured game assets and collaborated with programmers to integrate in Unreal engine
* Responsible for assigning tasks to other artists as well as managing assets
* Team organization through weekly meetings and forum discussions
COR Project - Phoenix, AZ - Unreal Tournament 2004 Modwww.corproject.com
3D Misc Artist/Animator- 9/2004 - 8/2005
* Character animations, all weapon animations, animated aircraft in opening nVidia sequence
* Used Karma Authoring Tool (Unreal Engine 2) to create rag-doll physics sets for in-game characters
* Worked with 16+ other team members in meetings and online forum
* Organized team-building events
Other 3D Experience
Visescape Architecture - Phoenix, AZ - Architectural Visualizationwww.visescape.comFreelance 3D Artist - 3/2005 - 10/2006
* Modeled exterior structures and homes from CAD source files for use in realistic architectural renderings
* Modeled various furniture pieces from reference photographs for interior renderings
NGTV - Beverly Hills, CA - Independent Television Studiowww.ngtv.com
3D Artist- 6/2005 - 9/2005
* Modeled and animated characters and other assets for transition and split screen shots
* Used Maya Dynamics for simulation based content; Researched alternative rendering methods
* Reported to Art Lead and worked with Motion Graphics Artists for final output
References/Recommendations
Awards/Recognitions
* "The Escape" approval in CGTalk.com 3D Stills "Showcase Gallery" - 2008* Bigpoint's Monthly Photoshop Competition "Design a Magazine Cover" Winner - 2008
* 1st Prize team member - HBMG ArtSpark "Game Design Competition" - 2006
* Magna Cum Laude Graduate - 2005
* UAT Student Union Logo Design Competition Winner - 2003
* National Honor Society Membership Awarded - 2000
Education
University of Advancing Technology - Phoenix, AZwww.uat.edu* Bachelor of Art in Multimedia
* Graduated Magna Cum Laude May 2005