Toren Lehrmann

Senior 3D Artist

Resume

Game Development Experience

Certain Affinity - Remote
Senior Environment Shader Artist - 6/2023 - Present
  • Shader, material, and texture creation for unannounced projects.
  • Lead material team to meet project goals and deadlines.
Ready at Dawn (Meta) - Remote
Senior Environment Shader Artist - 10/2022 - 5/2023
  • Shader, material, and texture creation for unannounced Oculus VR project.
  • Look Development and asset production tests for environment.
Turn 10 Studios (Microsoft) - Redmond, WA
Shader/Technical Artist - 8/2016 - 10/2022
  • Look development and asset production for Forza Motorsport.
  • Shader, material, and texture creation for Forza Motorsport 7.
    (work also used in Forza Horizon 4).
  • Managed libraries of physically-based shaders and procedural texture libraries.
  • Lead artist for tools initiative of Substance Suite integration to the studio's native toolset.
  • Collaborated with car, track, character, and engine teams to create optimized quality content.
ZeniMax Online Studios - Hunt Valley, MD
Senior Environment Artist - 3/2010 - 8/2016
  • Created environment assets for The Elder Scrolls Online and expansions.
  • Extensive modeling and texturing of architecture, dungeon, and cave sets.
  • Collaborated with world building and level design departments in creation of versatile, modular sets.
  • Mentored other artists regarding PBR and Substance pipeline.
BioWare - Austin, TX
Environment Artist - 3/2009 - 3/2010
  • Created environments for Star Wars: The Old Republic within the Hero Engine.
  • Work included terrain editing and texture painting, asset placement, and lighting.
  • Contributed to 6 planets including Tatooine, Hoth, Coruscant, Voss, Nar Shaddaa, and Corellia.

Education

University of Advancing Technology - Phoenix, AZ
Student - 7/2002 - 5/2005
  • Bachelor of Arts in Multimedia
  • Graduated Magna Cum Laude

Shipped Titles

Notable

  • Over 15 years in game development including a decade at AAA studios.
  • Credited on four award-winning AAA titles that have delighted millions of players.
  • Highly motivated and ambitious, constantly keeping up with industry standards and updated practices.
  • Extensive Photography experience (see Photography section).

Technical and Software Skills

  • Strong knowledge of Physically Based Rendering and next-generation content pipelines.
  • Expert level knowledge of Substance Designer and Substance Painter.
  • Highly proficient with 3D Studio Max, Maya, and Adobe Photoshop.
  • Unreal Engine 4 experience including material setup, level editing, and lighting.
  • Proficient with Zbrush for environment modeling and height map generation.

Download Resume