Resume
Game Development Experience
Certain Affinity - RemoteSenior Environment Shader Artist - 6/2023 - Present
- Shader, material, and texture creation for unannounced projects.
- Lead material team to meet project goals and deadlines.
Senior Environment Shader Artist - 10/2022 - 5/2023
- Shader, material, and texture creation for unannounced Oculus VR project.
- Look Development and asset production tests for environment.
Shader/Technical Artist - 8/2016 - 10/2022
- Look development and asset production for Forza Motorsport.
- Shader, material, and texture creation for Forza Motorsport 7.
(work also used in Forza Horizon 4). - Managed libraries of physically-based shaders and procedural texture libraries.
- Lead artist for tools initiative of Substance Suite integration to the studio's native toolset.
- Collaborated with car, track, character, and engine teams to create optimized quality content.
Senior Environment Artist - 3/2010 - 8/2016
- Created environment assets for The Elder Scrolls Online and expansions.
- Extensive modeling and texturing of architecture, dungeon, and cave sets.
- Collaborated with world building and level design departments in creation of versatile, modular sets.
- Mentored other artists regarding PBR and Substance pipeline.
Environment Artist - 3/2009 - 3/2010
- Created environments for Star Wars: The Old Republic within the Hero Engine.
- Work included terrain editing and texture painting, asset placement, and lighting.
- Contributed to 6 planets including Tatooine, Hoth, Coruscant, Voss, Nar Shaddaa, and Corellia.
Education
University of Advancing Technology - Phoenix, AZStudent - 7/2002 - 5/2005
- Bachelor of Arts in Multimedia
- Graduated Magna Cum Laude
Shipped Titles
Notable
- Over 15 years in game development including a decade at AAA studios.
- Credited on four award-winning AAA titles that have delighted millions of players.
- Highly motivated and ambitious, constantly keeping up with industry standards and updated practices.
- Extensive Photography experience (see Photography section).
Technical and Software Skills
- Strong knowledge of Physically Based Rendering and next-generation content pipelines.
- Expert level knowledge of Substance Designer and Substance Painter.
- Highly proficient with 3D Studio Max, Maya, and Adobe Photoshop.
- Unreal Engine 4 experience including material setup, level editing, and lighting.
- Proficient with Zbrush for environment modeling and height map generation.